Details Master in Tangible and Intangible Digital Heritage
ECTS 120
Description At the beginning of the programme, you will have good opportunities to establish contact with an external client. This client could take the form of a game company, a research project or a public body (e.g. a local, regional or national organisation working with cultural heritage). All courses in the study programme can later be incorporated in a project, which will be conducted in collaboration with the same external party. If you should already have embarked on a game project together with other students, you are welcome to incorporate this into the study programme.
FEES Until 2021, No fees
Erasmus No
Language French
Collaborations/Disciplines Possibility to study for 1-2 semesters abroad
Joint Master No
Online/Offline/Hybrid Offline